5/16/2013
The Player class is now completely Data Driven with Sequence numbers to show what has been stored in the Interleaved Data Queue in OmegaRacegameX.cs
Player Queue
-Game Time
-Player Position
-Player Velocity
-Player Rotation
-Player Action
-Player Index
-Value
GameState Queue
-Source
-Time
-Type of Condition
-Player Index
5/17/2013
Scene State is now Completely Data Driven
Scene is ready to exit based on the change of Game State
Scene State Queue sends over:
-Sequence Number in the overall Inter Data Queue
-Game Time
-Source ie SCENE_STATE enum
-Type ie READY_TO_EXIT enum
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Here is the sample output of the Interleaved Queue |
I am also teaming up with a partner, and we are to hopefully create a workable lobby using the Network State Management architecture example from Microsoft by the end of this week.
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