Thursday, April 4, 2013

Week 1 of Game Networking


Well, this is the first time I am taking a Game Programming class with Ed Keenan. The last time I took a class with Ed was during my Discover Chicago class freshman year three years ago and he also made us write a blog about our experiences (http://rgomezer.blogspot.com/). It was pretty fun times. Going back to my networking class, I hit the ground running. I messed around making test files and uploading them into the Perforce server to get used to this new way of handling subversion control. Then we were assigned to make a simple C++ project making it capitalize a string without using the function toupper(). In my three years of taking programming classes, I was never taught on how to do this sort of problem before. I found this to be difficult at first, but the forums really helped me out in trying to tackle this problem. In end, I got it to work and uploaded it into the Perforce server. This is my first hardcore programming class, and I am up for the challenge. I have done some low-level socket programming in CSC 374 Computer Systems II where the class was supposed to modify a client and server program making them be able to be networked and communicate with each other to play the game Space Invaders in a Unix Terminal. The graphics were based on ASCII characters and the cursor was the bullet. I hope the knowledge I gained in that class will be useful here also.
Space Invaders Game Made Doing Socket Programming in Linux

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