Monday, June 3, 2013
Week 9
During this week, we worked on the game scene of Omega Race X and tried to get the networked queues to be sending back and forth through the use of the packet reader/writer from XNA. XNA was complaining about the player velocity not being able to read it as a Vector2 saying that it has reached the end of its stream. I am pretty confused to what that really means. Also there was another problem of trying to set up the player indexes for the client and the host. For the host, it looked to be fine as the Player One ship is assigned correctly, but for the client, it still assigned the Player One ship for the connected client. Data is being sent, but it is not being read correctly. I am confused to what this means. Hopefully, Ed will explain a lot more in his queue demo to get a better understanding of trying to assign the player indexes.
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